desmume opengl vs softrasterizer. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. desmume opengl vs softrasterizer

 
2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of coursedesmume opengl vs softrasterizer OPNGL or Softrasterizer? wow really thanks it run more faster and yes my pc is faster beacause it's a new model (=

And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I am not sure if Etrian Odyssey share the same issue with its displayed text cutoff compared to these 4 games (please ignore if it is. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. SoftRasterizer. 2. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. DesMuMe FAQ. 0 or 1. (Mac only) If you are using a. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Hence, I assume it's a bug in the Soft Rasterizer. 9. These are far from the worst diffs I've seen for desmume. the results will also still be the opengl core which will never be as precise in some ways as softrasterizer will be. sorry i7 3520 m cpu only work 20%. If you're sure you're actually using desmume 0. 0 I remember Direct3D12 being such a huge boost in performance for a number I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. I have this problem which I hope some people can help me with, when I play a game on DeSmuME the game runs. Occasionally you may find edges of things which are corrupt or GUI layers which are missing or mis-sorted. OpenGL is just a specification document. . Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of 3D objects from 2D images. 4 runs every game I've tried on it seamlessly (or just about) with sound. Creator: Donald Private: No Its an old issue that was mentioned years ago. TASEmulators / desmume Public. OpenGL: Renderer initialized successfully (v2. Method Z seems to work the best in most cases. Create a renderer in a few simple steps: # Imports from pytorch3d. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. Also, it renders at very small resolutions which makes a software rasterizer fast. Try switching to the SoftRasterizer in the 3D settings. Try switching the 3D renderer between OpenGL and SoftRasterizer. I can repro on the second battle. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. These are far from the worst diffs I've seen for desmume. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. ago. Certainly nothing like the differences between, say, 2. have a common directory in ~/. The OpenGL renderer was updated in v0. findpkq Member Registered: 2012-11-24 Posts: 79. In pictures: OpenGL 3. Hardware or GPU rendering is, as you guessed using the graphical processing unit (aka Video Card) to render an image. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. I think I had the version 0. Trying some other things I discovered that the SoftRasterizer Renderer with TXT Hack enabled fixed the "aspect pixel" issue but in addition it bring other bug, some black spots in the ground apears in some terrain areas. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Desmume No OpenGL Rasterizer - RetroArch 1. Now, if we use OpenGL in One Piece: Gigant Battle! the graphics come out a little distorted, while SoftRasterizer shows them pixel-perfect. If i don't say something stupid, it is not difficult to implement this. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. What's happening is sequential OpenGL code is. choosing softrasterizer fixes it. choosing softrasterizer fixes it. 9. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. Desmume SoftRasterizer . directdraw and opengl have nothing to do with one another. latest video drivers may have opengl problems. I'm guessing you also won't expect responsibility for having started playing the game on an old version of desmume instead of a newer one which doesn't. if youre not using opengl, then opengl doesnt have anything to do with anything. 2, my character's head is. Old OpenGL had problems with 3D itself, while Softrasterizer had alignment issues with. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. Some house. but desmume at x5 can become quite slow even with jit. The opening FMV stutters using both the OpenGL and software rasterizer. rogerman Member Registered: 2011-06-04 Posts: 377. DeSmuME is a popular emulator that allows gamers to play Nintendo DS games on their computers. OpenGL. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3. Libretro DeSmuME. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Every time I check, SoftRasterizer is selected. the question is about opengl vs softrasterizer. SVN r4515 -> I can't be tested. osx desmume already defaults to soft rasterizer. 1. I downloaded the emulator from the link provided on the download page on the main site. Any ideas? Offline #2 2012-08-01. But that doesn’t change the facts that: 1: OpenGL 3. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Use “A” function. One 3D renderer may work faster than the other, depending on the situation. FFTA2, the bottom screen is just black. There is an OpenGL render mode, but it's buggy in high-res settings and even slower than software mode. I have tried OpenGL 3. going with OpenGL would have the advantage of allowing it to be ported to, say, the Switch Wait wait wait, isn't the Switch Vulkan 1. Last edited by Nintendo Maniac 64 (2010-09-10 00:04:51) Offline #2 2010-09-10 00:21:26. 9. When i select OpenGL 3. For Linux users: add to command line “––cpu-mode=1″. For example, SoftRasterizer has a maximum limit of 32 threads it can use for processing 3D graphics. 11 release, SoftRasterizer does show the map, and OpenGL shows black. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. * Render3D / SoftRasterizer: Add some more NEON optimizations. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. The OpenGL. Sound is fine, controls work the same, I just cant see certain things. Try deleting your ini file to undo whatever weird settings you chose. These are far from the worst diffs I've seen for desmume. 10?. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. 9. 9. This manual page documents briefly the desmume program desmume is a Nintendo DS emulator running homebrew demos and commercial games. In all these games, everything else runs normally. It occurs regardless of what changes I make to any other settings, either within the core or in Retroarch itself. 9. Notifications Fork 488; Star 2. 8 x86 msvc 1500. Certainly nothing like the differences between, say, 2. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. SYNOPSIS¶ desmume-cli [options] files. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). 5) actually includes an OpenGL software implementation to begin with. 2. Perhaps you have a problem specific to a game, or specific to your videocard/driver/system. White or Black in DSMUME. it's intended for a certain type of devices with pathetic CPUs, and ALL devices when rendering at increased internal resolution--and to keep around so that it has different bugs than softrasterizer. Repositories Users Developers Hot Words ; Hot Users ; tasemulators / desmume Goto Github PK View Code? Open in Web Editor NEW 2. A renderer in PyTorch3D is composed of a rasterizer and a shader. This is a screenshot of the black spots: HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. Windows 7 x64, HD4870X2. I can repro on the second battle. Desmume 0. I'm trying to activate OpenGl renderer in the 3D settings of my Desmume 0. Occasionally you may find edges of things which are corrupt or GUI layers which are missing or mis-sorted. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. OpenGL 3. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. DeSmuME is a Nintendo DS emulator. Welcome to 128-bitbay! You can find everything related to emulation here. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. really better! I use HQ2XS and looks beautiful and fast than high resolution (regardless if its in open GL or Softrasterizer). 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. 9. when in OpenGL 3D Renderer mode, it works just fine with the BRZ filter though. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. OpenGL Renderer; SoftRasterizer; Wi-Fi; 14. The Frontend's video driver must be set to gl. 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Registered: 2009-01-05. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. If FPS is the issue, up the Frame Skip setting. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. CobraSA Member Registered: 2009. 9. Softrasterizer isnt always slower than opengl. It will involve. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. DESCRIPTION¶ This manual page documents briefly the desmume-cli program. Get the latest version from our official downloads page!. renderer import ( FoVPerspectiveCameras, look_at_view_transform, RasterizationSettings, BlendParams, MeshRenderer, MeshRasterizer, HardPhongShader ) # Initialize an OpenGL perspective camera. Have a good afternoon. DeSmuME 64-bit SVN r4325 . At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. Offline #11 2014-09-02 02:47:16. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. That seems to be because of the fog not being rendered at all. wireframes and antialising. 2. directdraw and opengl have nothing to do with one another. This FAQ holds a list of many commonly asked questions about DeSmuME. choosing softrasterizer fixes it. 8 x86 msvc 1500. DeSmuME FAQ 0. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). CobraSA Member Registered: 2009. 9. Also, it renders at very. choosing softrasterizer fixes it. 3 for longer than we have. 9. I think it also got some debugging tools as well. Windows (since Windows NT 3. Brought to you by: mtabachenko, yabause, zeromus. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. 1, depending on your platform, but will not accelerate anything newer than that. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. It is written by: YopYop156. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. 2 and Softrasterizer and not helps. has. In r5196, both SoftRasterizer and OpenGL show black. This is an unfixable issue. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. 5 Windows 32 binary which took me to. Higher resolutions work fine with the software rasterizer. I've updated my drivers (im on GeForce 340. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. 2. 9 but when i play the roms the screen is white with some lagging sound, i already delete . 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. There is no need for any special fragment shader processing here, since all of this is handled on the CPU before getting sent to a 3D renderer. For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″. Use “A” function in DeSmuME. make sure youve picked opengl renderer instead of softrasterizer, but im sure changing that was one of the tips Offline #11 2015-05-18 22:39:46That's normal for this game. and combined this with the softrasterizer's own fragment processing. pix_to_face, LongTensor (N, H, W, K); zbuf, FloatTensor (N, H, W, K); dist,. In Windows, the default hotkey to do this quickly is numpad minus. Analyze. Any ideas? Offline #2 2012-08-01. OpenGL 3. Also, idk if it's related, but under WINE, I don't think I can select it either. 13 and it seems that the problem was solved. 5 x86 32bit Athlon64x2 3ghz (6000+) 2gm ram geforce gtx295 Win7 x32 RC. If you haven't installed any other software rasterizer, this ought to be your default implementation. If FPS is the issue, up the Frame Skip setting. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. ) ROM game code: ADAE ROM crc: 84427823 ROM serial: NTR. 9. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. Welcome to 128-bitbay! You can find everything related to emulation here. choosing softrasterizer fixes it. What would haveb een helpful is screenshots with the prescaling turned down and with softrasterizer used instead of opengl. You must be talking about explorer. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. . You can find support for Yuzu and Ryujinx, as well as any other emulators here!1. . OpenGL Rasterizer core option must be set to enabled. Reset the emulator. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. eduhao@hao-li. Offline #5 2012-10-10 03:29:20. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). There's also possibly a very old lurking bug (in desmume or bug in driver that's brought out by quirks in desmume's opengl renderer) which can destabilize the gpu driver. Posts: 5,978. SoftRasterizer. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). We call our framework “soft rasterizer” as it provides an accurate soft approximation of the standard rasterizer. Golden Sun:. * try using the OpenGL renderer, though it generally makes no difference against the software renderer and renders transparency effects too dim. Discussion. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. The only time one can see them is on the SoftRasterizer option. Well, the problem is that this is so slow in almost every svn of Desmume, but in version 1871, softRasterizer works at full speed!!, like the Opengl plugin. In Windows, the default hotkey to do this quickly is numpad minus. the question is about opengl vs softrasterizer. The paper also. I haven't done any real profiling on this issue, but I'm sure most of the problem does come from texture thrashing, which is why OpenGL and texture upscaling cause the frame rate to drop. This occurs on an unpatched ROM. May produce better or worse frame rates depending on hardware. This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. These are far from the worst diffs I've seen for desmume. Using svn2682 & softrasterizer, certain sprites/image (under Main BG0) position seems different compared to OpenGL. Offline #3 2010-04-02 15:21:18. Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. There are more differences in the screenshots than just the lack of fog. Its an old issue that was mentioned years ago. * Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms. CobraSA Member Registered: 2009. 9. These are far from the worst diffs I've seen for desmume. SoftRasterizer always provides consistent 3D rendering results in all. Hi, in Zelda Spirit Tracks the draw distance fog does not work with OpenGL. Rendered Image Transform Color Computation Intrinsic Properties Extrinsic Variables Rendering Pipeline Rasterization Z-buffering Probability Computation Aggregate Functions Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. The two default options are SoftRasterizer and OpenGL. 1k. 23 MB. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). Brought to you by: mtabachenko, yabause, zeromus. Any ideas? Offline #2 2012-08-01. 9. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. If the 3D is messed up. 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. roioros86 Member Registered: 2015-03-15 Posts: 4. 2022 Compared to DeSmuMe, this PC emulator falls short in the. DeSmuME: 0. 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. The only thing in DeSmuME that really uses geometry/shader operations is the OpenGL 3D renderer, so let's focus on why DeSmuME probably doesn't boost the GPU core clock when you're using OpenGL. You switched accounts on another tab or window. CobraSA Member Registered: 2009. (but openGL is in fact slower) Last edited by Lmjai (2010-12-23 09:05:03)I can repro on the second battle. 52) Is there was a setting in the Nvidia Config that would allow opengl to run? Offline #2 2014-09-04 21:19:12. If you're sure you're actually using desmume 0. At some point they added a hack which prevents the black lines to the OpenGL renderer. In OpenGL you can get back the framebuffer instantaneously if you know how, it actually makes the glReadPixels call asynchronous to be exact, and you can also map that directly to the memory on the GPU, the risk being that it is so instantaneous, you can get back an incomplete buffer if your OpenGL calls have not completed at that. Bad performance on a (bad) laptop is to be expected. The old . OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. 2. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. We're mainly focused on Switch though. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. (unless the game need it) Plus, using the External Bios Images may cause slowdown as well, this should left untouched unless your emulator. some systems may have opengl drivers which never work right at all. zeromus Radical Ninja Registered: 2009-01-05. Opengl has an unrelated issue where the textures are not rendered properly. osx desmume already defaults to soft rasterizer. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. zeromus Radical Ninja Registered: 2009-01-05 Posts: 6,130. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. choosing softrasterizer fixes it. (If you're using SoftRasterizer, then 3D is emulated entirely on the CPU, so ignore SoftRasterizer for this discussion. In the 3D Rendering Settings panel, ensure that the 3D Rendering Engine is not set to None. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used. OpenGL Rasterizer core option must be set to enabled. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. 혹은, 흐리게. but it still white. 1. In this article, we will cover everything you need to know about DeSmuME, including its history, versions, system requirements, how to use it, and troubleshooting common issues. r/RetroArch. 120503-2030). By inverting such renderer, one can think of a. 2. Anyway, back on topic as the crash when I use the GPU. By changing the 3D settings to OpenGL can cause the game to go even slower, unless you have a good PC, using SoftRasterizer is still recommended, with both Edge Marking and Fog disabled. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. 3. ZenDragon. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. I'm guessing it has something to do with the layers. Thanks! I alredy find it, but for some reasson it just works when I uses the softrasterizer, thanks anyway. I used it since the beginning and didn't have a problem until now. desmume is too old and crusty to guarantee that microstutters won't happen, and no amount of complaining will change that. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. I recently switched from DeSmuMe to OpenEmu. I tried to make my setting, then I realized the problem was the OpenGL Display method. choosing softrasterizer fixes it. 0. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. CobraSA Member Registered: 2009. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. Blow the dust out of your fans, set your power options to max performance, and eliminate rogue processes wasting CPU power. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Blurred screen in DeSmuME 0. SoftRasterizer. Offline #5 2012-10-10 03:29:20. If you're sure you're actually using desmume 0. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. seems desmume is the only emulator that has issues with larger resolution that i know of. it's your PC. If i don't say something stupid, it is not difficult to implement this. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. check your 3d renderer settings and upgrade or downgrade your gpu drivers (and change config > display method) also the rpi probably had dynarec turned on by default. es-de. It also got local wifi and a zero configuration online wifi which desmume also lacks. But desmume got features like configuring how the windows are shown on screen and it also got some more options with the audio too. If you're sure you're actually using desmume 0. RE: Desmume SoftRasterizer. These are far from the worst diffs I've seen for desmume. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . 9. 9. Got both of those at their newest versions. Summary Files Reviews Support Wiki. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. . problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor glitches, that can be. I tried to make my setting, then I realized the problem was the OpenGL Display method. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. And modern GPUs are a lot less quirky and unexact than the DS, so things like this appear. the faq would also tell you how to fix the sound in advance wars, but you need to be. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Hence, I assume it's a bug in the Soft Rasterizer.